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Blender weight paint x mirror not working
Blender weight paint x mirror not working







Make sure you're in object mode, select your dress and delete all of the weights.

BLENDER WEIGHT PAINT X MIRROR NOT WORKING PLUS

Now, you should have the joined EA dress, your dress, and the body parts, plus a rig. Shift-select all of the EA mesh groups and press Ctrl + J to join them. Delete the extra rig and bone_bone_shape. The yfBody_DressRuchedParty is fine, I think.Īppend the EA LOD 0 file: File > Append > select the EA file > Object > shift-select every "s4studio" file > Append from Library. At this point, you should have two mesh groups: your dress and the body parts.Ĭlone a dress that's close to what your item looks like-the skirt should be as long or longer than your dress is-then export its LOD 0. Once you're done, extrude new faces to close the holes (Alt + shift-select edges, E to extrude, W > Merge > At Center), unwrap, and place the new islands on the CAS map. You can select edges in the 3D window or the UV editor. Now, once the mesh has been cleaned up, enter edge-select mode and start Alt + shift-selecting and dissolving edge loops (X > Dissolve Edges) to reduce the polycount. Look for faces smashed between other faces, loose vertices, vertices that should be merged but aren't, etc. Examine your mesh and fix any odd areas you find. There are random vertices that you can dissolve and other areas-on the neck and elsewhere-where vertices can be merged (Press W > Merge > At Center or At Last).

blender weight paint x mirror not working

Now, you've gotten rid of all of the extra edges and vertices that were there and that served no purpose. Press A to select everything, then at the bottom of the 3D window, go to Mesh > Clean Up > Delete Loose.

blender weight paint x mirror not working

You'll see extra faces in the neck and the bottom. It won't get everything so examine your mesh and make sure everything that is supposed to close the holes are deleted. In the UV editor, using B, select the UV islands for the neck, sleeves, and the bottom of the dress and delete them. You can use Alt + H to unhide at any time. Unfold the rig in the outliner and hide all of the rig's body parts, too. Select the body parts and press H to hide them. Put your cursor in the 3D window, press P to separate them.

blender weight paint x mirror not working

Hold shift + L and select the body parts. In the UV editor enable Keep UV and Edit Mode Mesh Selection in Sync and enter face-select in the UV editor and the 3D window. The topology looks pretty clean (ish) so that'll help but the faces that are closing the holes look bad. You'll need to retransfer the weights.įirst thing, the dress is too high poly. The ShoulderTwist weight looks rough and choppy on both shoulders.







Blender weight paint x mirror not working